Archer: Difference between revisions
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! style="background-color: #2c3e50; color: #ff9800; padding: 10px; text-align: left; border: 1px solid #34495e;" | Damages | ! style="background-color: #2c3e50; color: #ff9800; padding: 10px; text-align: left; border: 1px solid #34495e;" | Damages | ||
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| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Blasting Combo (lvl.1) | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Blasting Combo]] (lvl.1) | ||
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Combo of dashes and shots. 4th hit launches and deals heavy area damage. 10 seconds cooldown | | style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Combo of dashes and shots. 4th hit launches and deals heavy area damage. 10 seconds cooldown | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Arrow : 8 to 12 Air; Final Arrow 12 to 16 Air | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Arrow : 8 to 12 Air; Final Arrow 12 to 16 Air | ||
|- | |- | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Backstep (lvl.3) | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Backstep]] (lvl.3) | ||
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Leap backward, Quick shot becomes Arrow Barrage for a short period, shooting a barrage of arrows at your target. 12 seconds cooldown | | style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Leap backward, Quick shot becomes Arrow Barrage for a short period, shooting a barrage of arrows at your target. 12 seconds cooldown | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | | ||
|- | |- | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Evasive Shot (lvl.5) | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Evasive Shot]] (lvl.5) | ||
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Dash back, then fire three arrows in sequence. 30 seconds cooldown | | style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Dash back, then fire three arrows in sequence. 30 seconds cooldown | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 32 to 38 Air | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 32 to 38 Air | ||
|- | |- | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Deadly Javelin (lvl.6) (Ultimate) | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Deadly Javelin]] (lvl.6) (Ultimate) | ||
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Summon and throw a javelin that pins and damages the first enemy hit. 22 seconds cooldown | | style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Summon and throw a javelin that pins and damages the first enemy hit. 22 seconds cooldown | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 30 to 36 Fire | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 30 to 36 Fire | ||
|- | |- | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Shot of Destruction (lvl.8) (Ultimate) | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Shot of Destruction]] (lvl.8) (Ultimate) | ||
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Charge a powerful shot that creates a rubble path and deals heavy damage. 12 seconds cooldown | | style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Charge a powerful shot that creates a rubble path and deals heavy damage. 12 seconds cooldown | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 20 to 25 Earth; 15 to 20 Fire | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 20 to 25 Earth; 15 to 20 Fire | ||
|- | |- | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Volley of Arrows (lvl.10) | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Volley of Arrows]] (lvl.10) | ||
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Fire a volley of arrows in a fan pattern at distant targets. 12 seconds cooldown; 1 second of channeling | | style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Fire a volley of arrows in a fan pattern at distant targets. 12 seconds cooldown; 1 second of channeling | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 14 to 18 Fire | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 14 to 18 Fire | ||
|- | |- | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Piercing Skyfall (lvl.14) (Ultimate) | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Piercing Skyfall]] (lvl.14) (Ultimate) | ||
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Leap and shoot a piercing arrow from above. 1 minute and 30 seconds cooldown | | style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Leap and shoot a piercing arrow from above. 1 minute and 30 seconds cooldown | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 120 to 160 Air | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 120 to 160 Air | ||
|- | |- | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Rapid Arrows (lvl.16) | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Rapid Arrows]] (lvl.16) | ||
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Rapidly fire multiple arrows at the target. 8 seconds cooldown. | | style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Rapidly fire multiple arrows at the target. 8 seconds cooldown. | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Arrow : 20 to 26 Air; Piercing : 20 to 24 Fire; 40 to 46 Neutral | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Arrow : 20 to 26 Air; Piercing : 20 to 24 Fire; 40 to 46 Neutral | ||
|- | |- | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Dragon Piercer (lvl.20) (Ultimate) | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Dragon Piercer]] (lvl.20) (Ultimate) | ||
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Charge a dragon arrow that pierces and ignites all enemies in path. 30 seconds cooldown; 3 seconds of channeling | | style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Charge a dragon arrow that pierces and ignites all enemies in path. 30 seconds cooldown; 3 seconds of channeling | ||
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 120 to 140 Fire | | style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 120 to 140 Fire | ||
Revision as of 15:27, 31 July 2026
Archer
Class
IDarcher
TypesDamage
Ranged bowman with precise shots, javelins and dragon-powered arrows. Passive: Hunter's Focus. Hitting targets builds focus stacks that enhance your attacks.
A keen eye and steady hand, raining arrows upon foes from a safe distance.
Spells
Blasting Combo default
Backstep lvl 3
Evasive Shot lvl 5
Deadly Javelin lvl 6
Shot of Destruction lvl 8
Volley of Arrows lvl 10
Piercing Skyfall lvl 14
Rapid Arrows lvl 16
Dragon Piercer lvl 20
Spells
There are 9 spells available under the Archer class. You can unlock them by leveling up the class.
List of Spells
| Spell | Description | Damages |
|---|---|---|
| Blasting Combo (lvl.1) | Combo of dashes and shots. 4th hit launches and deals heavy area damage. 10 seconds cooldown | Arrow : 8 to 12 Air; Final Arrow 12 to 16 Air |
| Backstep (lvl.3) | Leap backward, Quick shot becomes Arrow Barrage for a short period, shooting a barrage of arrows at your target. 12 seconds cooldown | |
| Evasive Shot (lvl.5) | Dash back, then fire three arrows in sequence. 30 seconds cooldown | 32 to 38 Air |
| Deadly Javelin (lvl.6) (Ultimate) | Summon and throw a javelin that pins and damages the first enemy hit. 22 seconds cooldown | 30 to 36 Fire |
| Shot of Destruction (lvl.8) (Ultimate) | Charge a powerful shot that creates a rubble path and deals heavy damage. 12 seconds cooldown | 20 to 25 Earth; 15 to 20 Fire |
| Volley of Arrows (lvl.10) | Fire a volley of arrows in a fan pattern at distant targets. 12 seconds cooldown; 1 second of channeling | 14 to 18 Fire |
| Piercing Skyfall (lvl.14) (Ultimate) | Leap and shoot a piercing arrow from above. 1 minute and 30 seconds cooldown | 120 to 160 Air |
| Rapid Arrows (lvl.16) | Rapidly fire multiple arrows at the target. 8 seconds cooldown. | Arrow : 20 to 26 Air; Piercing : 20 to 24 Fire; 40 to 46 Neutral |
| Dragon Piercer (lvl.20) (Ultimate) | Charge a dragon arrow that pierces and ignites all enemies in path. 30 seconds cooldown; 3 seconds of channeling | 120 to 140 Fire |