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! style="background-color: #2c3e50; color: #ff9800; padding: 10px; text-align: left; border: 1px solid #34495e;" | Damages
! style="background-color: #2c3e50; color: #ff9800; padding: 10px; text-align: left; border: 1px solid #34495e;" | Damages
|-
|-
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Blasting Combo (lvl.1)
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Blasting Combo]] (lvl.1)
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Combo of dashes and shots. 4th hit launches and deals heavy area damage. 10 seconds cooldown
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Combo of dashes and shots. 4th hit launches and deals heavy area damage. 10 seconds cooldown
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Arrow : 8 to 12 Air; Final Arrow 12 to 16 Air
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Arrow : 8 to 12 Air; Final Arrow 12 to 16 Air
|-
|-
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Backstep (lvl.3)
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Backstep]] (lvl.3)
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Leap backward, Quick shot becomes Arrow Barrage for a short period, shooting a barrage of arrows at your target. 12 seconds cooldown
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Leap backward, Quick shot becomes Arrow Barrage for a short period, shooting a barrage of arrows at your target. 12 seconds cooldown
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" |  
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" |  
|-
|-
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Evasive Shot (lvl.5)
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Evasive Shot]] (lvl.5)
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Dash back, then fire three arrows in sequence. 30 seconds cooldown
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Dash back, then fire three arrows in sequence. 30 seconds cooldown
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 32 to 38 Air
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 32 to 38 Air
|-
|-
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Deadly Javelin (lvl.6) (Ultimate)
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Deadly Javelin]] (lvl.6) (Ultimate)
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Summon and throw a javelin that pins and damages the first enemy hit. 22 seconds cooldown
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Summon and throw a javelin that pins and damages the first enemy hit. 22 seconds cooldown
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 30 to 36 Fire
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 30 to 36 Fire
|-
|-
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Shot of Destruction (lvl.8) (Ultimate)
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Shot of Destruction]] (lvl.8) (Ultimate)
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Charge a powerful shot that creates a rubble path and deals heavy damage. 12 seconds cooldown
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Charge a powerful shot that creates a rubble path and deals heavy damage. 12 seconds cooldown
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 20 to 25 Earth; 15 to 20 Fire
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 20 to 25 Earth; 15 to 20 Fire
|-
|-
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Volley of Arrows (lvl.10)
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Volley of Arrows]] (lvl.10)
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Fire a volley of arrows in a fan pattern at distant targets. 12 seconds cooldown; 1 second of channeling  
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Fire a volley of arrows in a fan pattern at distant targets. 12 seconds cooldown; 1 second of channeling  
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 14 to 18 Fire
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 14 to 18 Fire
|-
|-
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Piercing Skyfall (lvl.14) (Ultimate)
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Piercing Skyfall]] (lvl.14) (Ultimate)
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Leap and shoot a piercing arrow from above. 1 minute and 30 seconds cooldown
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Leap and shoot a piercing arrow from above. 1 minute and 30 seconds cooldown
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 120 to 160 Air
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 120 to 160 Air
|-
|-
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Rapid Arrows (lvl.16)
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Rapid Arrows]] (lvl.16)
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Rapidly fire multiple arrows at the target. 8 seconds cooldown.
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Rapidly fire multiple arrows at the target. 8 seconds cooldown.
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Arrow : 20 to 26 Air; Piercing : 20 to 24 Fire; 40 to 46 Neutral
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Arrow : 20 to 26 Air; Piercing : 20 to 24 Fire; 40 to 46 Neutral
|-
|-
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | Dragon Piercer (lvl.20) (Ultimate)
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | [[Dragon Piercer]] (lvl.20) (Ultimate)
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Charge a dragon arrow that pierces and ignites all enemies in path. 30 seconds cooldown; 3 seconds of channeling
| style="padding: 8px; border: 1px solid #34495e; color: #e0e0e0;" | Charge a dragon arrow that pierces and ignites all enemies in path. 30 seconds cooldown; 3 seconds of channeling
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 120 to 140 Fire
| style="padding: 8px; border: 1px solid #34495e; font-weight: bold;" | 120 to 140 Fire

Revision as of 15:27, 31 July 2026

Archer
Class
IDarcher
TypesDamage
Ranged bowman with precise shots, javelins and dragon-powered arrows. Passive: Hunter's Focus. Hitting targets builds focus stacks that enhance your attacks.
A keen eye and steady hand, raining arrows upon foes from a safe distance.

Spells

There are 9 spells available under the Archer class. You can unlock them by leveling up the class.

List of Spells

Spell Description Damages
Blasting Combo (lvl.1) Combo of dashes and shots. 4th hit launches and deals heavy area damage. 10 seconds cooldown Arrow : 8 to 12 Air; Final Arrow 12 to 16 Air
Backstep (lvl.3) Leap backward, Quick shot becomes Arrow Barrage for a short period, shooting a barrage of arrows at your target. 12 seconds cooldown
Evasive Shot (lvl.5) Dash back, then fire three arrows in sequence. 30 seconds cooldown 32 to 38 Air
Deadly Javelin (lvl.6) (Ultimate) Summon and throw a javelin that pins and damages the first enemy hit. 22 seconds cooldown 30 to 36 Fire
Shot of Destruction (lvl.8) (Ultimate) Charge a powerful shot that creates a rubble path and deals heavy damage. 12 seconds cooldown 20 to 25 Earth; 15 to 20 Fire
Volley of Arrows (lvl.10) Fire a volley of arrows in a fan pattern at distant targets. 12 seconds cooldown; 1 second of channeling 14 to 18 Fire
Piercing Skyfall (lvl.14) (Ultimate) Leap and shoot a piercing arrow from above. 1 minute and 30 seconds cooldown 120 to 160 Air
Rapid Arrows (lvl.16) Rapidly fire multiple arrows at the target. 8 seconds cooldown. Arrow : 20 to 26 Air; Piercing : 20 to 24 Fire; 40 to 46 Neutral
Dragon Piercer (lvl.20) (Ultimate) Charge a dragon arrow that pierces and ignites all enemies in path. 30 seconds cooldown; 3 seconds of channeling 120 to 140 Fire

Strategy